Healthcare UX Principles

UX laws, applied to health interfaces.

General UX laws and healthcare-specific design principles, each with a real application - dosing screens, RPM alerts, clinician dashboards, consent flows.

Familiar over novel

Users bring habits from every other site and app they use. On a screen someone is reading while stressed or unwell, don't ask them to relearn a pattern they already know.

Adapted from Jakob's Law — lawsofux.com

Fewer choices, faster decisions

The time it takes to decide grows with the number and complexity of options. At a dosing or scheduling screen, show fewer choices at once, not more.

Adapted from Hick's Law — lawsofux.com

Chunk what you show at once

Working memory holds about seven items before it drops something. A multi-patient dashboard should group and chunk, not list everything flat.

Adapted from Miller's Law — lawsofux.com

Make the critical action easy to hit

The time to reach a target depends on its size and distance. A confirm-dose or call-for-help button needs to be large and close, especially for a hand that isn't steady.

Adapted from Fitts's Law — lawsofux.com

Reduce cognitive load first

Lowering the mental effort needed to use an interface is the single strongest lever in health UX — stronger than any individual pattern choice.

Cognitive Load — lawsofux.com

Answer within 400ms

Productivity holds up when a system responds fast enough that the user never waits on it. An RPM threshold alert that lags erodes trust in the reading itself.

Adapted from the Doherty Threshold — lawsofux.com

Accept messy input, send clean output

Be liberal in what a form accepts and strict in what it shows back. A date-of-birth or dosage field should tolerate the format a tired user actually types.

Adapted from Postel's Law — lawsofux.com

The last screen is what's remembered

People judge an experience by its most intense moment and how it ends, not its average. A consent flow or booking should end clearly and calmly, not trail off.

Adapted from the Peak-End Rule — lawsofux.com

Accessibility is the floor, not the goal

WCAG 2.2 AA is the minimum a health interface has to clear, not an aspiration. Status can't be colour alone; everything needs a keyboard path.

WCAG 2.2 AA

Plain language saves attention

A 2003 review estimated that 40–80% of what practitioners tell patients is forgotten straight away - a broad estimate, not a precise measurement. Write for someone who is unwell or scared, not for a textbook.

Kessels, J R Soc Med, 2003

Clinical and patient interfaces speak different languages

A clinician scanning ten patients needs density and speed. A patient looking at the same data needs interpretation, not a raw chart. Same numbers, two different designs.

Clinical vs patient interface design

Design for the edge, not the average

Low vision, tremor, low digital confidence, a second language — these aren't edge cases in health, they're a large share of who is using the screen. Design for them directly.

Inclusive / vulnerable-user design